

I did an England and Wales map myself here back in the days when it was a manual job.

I have always preferred the maps with north being up (monitor) not up (map north). Again, there are certain steps to do this that I am not sure on such as compiling, not that I mean to block anything requiring learning, but it's currently not in reach, and I'm rather graphically focussed when i get time. The scenario I'm working on isn't now based on a real life map, it's a fantasy scenario i suppose, however photoshopping the image may still be possible, and quicker. Which brings me onto asking how you have snow on temperate, and can I change a scenario in the scenario editor to temperate with snow from arctic? (no longer seems available in cheats)

This image in particular captures exactly what I'm after, with large flowing rivers, and snow lined hillsides. PAter: That's super interesting, thanks for sharing that. OTTD - Screenshot.png (661.61 KiB) Not downloaded yet Now ideally I'd go for 4, but that's a long way off, so this post is really about me finding a short term way of working on this, learn c++ and write these patches - not within my skill set > would solve issues once and for all, but would take the most time. Learn squirrel and write a game script to make these alterations - not within my skill set > would save time, but would require a lot of time to initially learnĤ. excel/vba - within my skill set > would save timeģ. Get the data into something where I can play with it - e.g. Manually edit it in the scenario editor - within my skill set > extremely time consumingĢ. So it leaves me with 4 options as far as I understand it:ġ. The later presumably being the simpler task. The two steps being, filling the space in the middle, and then replacing the road with water. I now want to remove the road and add water. I did it with the road, as the road resists auto-deletion by the changing landscape. I marked out a river and then created the mountains around this. Therefore the next step for me was to find a way of getting that data into a form I can work on. Therefore the obvious solution would be to develop these tools, and I have posted that with the specifics previously, however I do not know how to develop this myself. To take a step back here, my objective is creating scenarios and removing some of the very time consuming tasks where by the tools once used to build a standard map size have been outgrown by the current scenario scales. What would be an example of the library/program that I can look at getting, so I can see this? That makes sense, so thanks for that elaboration.
